Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. He wears a white coat with purple lining decorated with silver studs and . If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. A flying knee which can be followed-up with a spin kick. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! I "modernized" the Blinkitys version to be more accessible. Standard strike throw stuff needs to be thought of here. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Sol lunges forward half-screen with a flaming straight punch. Be sure to check the stickied FAQ before posting. This is just a small project I took on out of interest. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. I have no plans to increase the sample size or make new ones for future patches. An attack during the opponent's pressure, intended to interrupt it. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Search. Grapplers vs normal people. 32. Tools like these provide him with a strong neutral presence. 236S has a use in this matchup. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Sol grabs the opponent and headbutts them. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Sol matchup chart. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Overall much harder than your usual Ram matchup, but not unwinnable by any means. * Proration: Forced 75%. She does have, Ram on offense is usually business as usual. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). How much Wall Damage is applied when the move connects on hit. Sol Badguy; Giovanna; . A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Thanks Daisuke. What are the worst matchups in Strive at the moment? Guilty Gear -Strive-. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Damage changes with each set of 8 active frames. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. On air hit, it floats the opponent for a reliable juggle. It's not reliable to try going for these though. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. No Axl allowed everyone hates that mofo. For me it's one of the worst matchups. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. The number of frames between inputting an attack and when the attack becomes active. 12k matches is a lot, and 100 matches PER MU is not bad. Vote for tiers. Sol leans forward and slams his sword into the ground. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Can also be kara canceled into from 6S to move Sol forward before launching the projectile. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. GIJ&IK - Desktop. An input method to perform a special move in the air as fast as possible after you leave the ground. Will force a Wall Break if the opponent touches the corner. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Character Win rate Total usage; 25 %: 16: . Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. 14 comments. The active frames of an attack refers to the amount of time an attack can hit the opponent. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. To challenge these normals, Ky pretty much has to commit to. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Only 100 matches per match-up. Wall bounces airborne opponents in the corner. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Sol does a crouching kick, which is his fastest low. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Its start-up and travel distance increases the longer S is held. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Here's how you can play Anji Mito in Guilty Gear Strive. This can be combined with dash momentum to cover large distances extremely quickly. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. . Links into c.S on Counter Hit for a decently powerful conversion. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Sol Badguy - 4.9. Corner combo staple, and Sol's only disjointed air button. For example, although May has the highest average win chance, she isn't number one in this chart. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. For Example: 2369 for a j.236 input. Low hitting disjoint used to help control neutral. Nago starts to out range even your normals once he starts getting into higher blood levels. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). When a character's hurtbox is entirely beneath an opponent's attack. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Thus, it is a very committal attack that should only be used in situations where you know it will hit. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. 6S can be kara canceled into any special move. Causes floating crumple on ground hit, delaying a follow-up will force stand. Faust - 5.9. Here's how you can play Anji Mito in Guilty Gear Strive. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. He further explained that Ramlethal is a hard matchup . https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Vote for Sol Badguy's tiers . Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . The lower the tier, the weaker the character. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Hard knockdown on ground hit or Counter Hit. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Both characters struggle to stop the other when they get going. Nagoriyuki - 5.6. Moves forward about one character length at no charge to fullscreen at max charge. Worst Match. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. This attack is Sol's best point to use Roman Cancels in most combos. A lunging gut punch. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Sol's faster strike invincible reversal. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Privileged 3 frame normal that does it all. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. A special type of blocking done by inputting a block immediately before blocking an attack. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. search. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Vote for tiers. It loses to throws, so try to only use it if the opponent isn't at point blank range. Vote for May's tiers . Don't take this seriously. Matchup guides, advice, and analysis for Zato-1 in GGST. Worst Match. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. 5th overall. Thanks to its lack of proration, it is easily Sol's strongest starter. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Data in [] represents values when fully charged. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Offense. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. I spent one month straight learning I-No. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Competent neutral and approach tools that get even stronger with meter. sweep that can slip under many attacks. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. It's way too much work for one person. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Loss, similar to regular strikes. Knocks opponent away and causes slight ground bounce on air hit. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Someone you don't want to run into. Slight ground bounce on hit, hard knockdown upon landing. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Ram has access to a few safe jumps making her Mortobato super easier to bait. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Sol Badguy vs. May - 18. Basic air jab that's fairly safe on whiff. Hits overhead, but is very reactable. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. This is a very momentum based matchup, first to break the wall usually wins. 21 sec 18-May-2022 Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. For Example: 2369 for a j.236 input. Baiken. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Baiken is very nimble and annoying to deal with in the neutral. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Bridget vs Sol Badguy Matchup Knowledge. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Launches opponent on hit if combo'd into. Bridget. Axl. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. The proportion of damage dealt on normal block. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. I think most interestingly is Leo. Millia bottom 3. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Win rate. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Maybe it's cause of May's fast jump arc? Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Es la conclusin de la historia de Sol Badguy (A.K.A. Be ready to fuzzy a lot when she's on you. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . You should be gaining ground when you block it, not getting pushed back. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Strategy. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Sol Badguy - 4.8. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano If you play Axl for a bit you start to notice how little people understand the recovery on his moves. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. This is the top 1000 but multiplied out by popularity. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. The two I found were Chipp against Pot and Pot against Doctor Who. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Score - Sum of match-up values for this character. Chipp. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Can be Roman Canceled on hit for decent damage and better okizeme. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Please take my money Tattie!!!!! However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Popularity. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Builds 1000 Tension once all damage is dealt. Hes the best overall balanced character in this game vs the rest of the cast. Links into c.S on Counter Hit for a decently powerful conversion. I-No - 19. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Sol's command throw. This is a very small sample size, so should be taken with a big spoon of salt. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Toggle search. Best Match. Sol steps forward and swings his sword. The difference between the attacker's recovery and the period that the opponent is in hitstun.