X ? 0.5 ArmorModifier Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. 2 AmmoBuff 100 LevelAdvantageDamageBonus Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. . i ! Sorties, major commissions, and dorm food all consume oil. LevelAdvantageDamageBonus Do all daily and weekly quests that give . Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. Its quite an issue for Ironblood fleet, rather. is donald smith still alive; julie grant court tv cheerleader i r 1 And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. InitialEnemyACV CriticalRate a AttackerLuck When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. + = Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. It can be disregarded in the calculation. = For ease of calculation, make sure your ships do not have any equipment. 1 ) 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. BurnDamage Check the Meowfficer page for more info. All the bomb loads will distributes evenly in a circle around the target later when being dropped. Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. Air Incapability + ) CriticalBit 100 At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. Seaplanes Air Damage Reduction is calculated individually for each ship based on their AA stat: 1 ) Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. EffectiveEnemyACV Special barrages may have their own levels. ( 308 , : " - ? 1 Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. Sometimes, you may see some really large numbers pop out. ) , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! ] . While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). + 1 Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. + Refer to their respective equipment pages for those values. This skill does not stack. , 10 ! Speed + ( MaximumThreatLevel This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. Do not forget to tick the box agreeing to . During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). FormationBonus The rate at which the probability increases is dependent on the Detection stat of your ships. All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). SkillBonus i By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. 1674 , 29016 : " - "? ( + p Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . We apologise for any inconvenience you may experience using this page. 100 2 | 50 248 , Bj | ! Moving to this point and occupying will destroy it. 2 = azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. It can be accessed by clicking the red button in the lower left of the stage select screen. 3856 , 7177 : " - [ EP.99]"? 30 , , ! FinalDamageReduction Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . 150 + + burns). : " - ?"? + If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. n 0 = Firepower DiveBombers 1 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? The amount of damage dealt to a node can be calculated by this formula: a ReloadTime "? ( . 196 , : " - \" ?\" , \" \""? Modernization Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. EncounterRate For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". 3 2000 . . If you disable this cookie, we will not be able to save your preferences. Ice-Cold Naengguk, Perfect for the Summer! azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. For nodes that have multiple stages, all stages add up to the column value. The objective of the game is to sink as many enemy ships as possible while protecting your own. 4180 , 126 : " - .."? [ i ? 1.3 + + 1 0 After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. In this range they gain a +20% bonus to sortie XP. + TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. : " - "? How many blueprints do you need for PR ships? + ( % n Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! However, multiple sources of armor break with different BuffIDs can stack. Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). !!"? {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: LaunchCooldown LoadDamage {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. CloakBit is a Failing or retreating from Hard Mode will NOT deduct one of the daily entries. 1436 , : " - 20 / KBS 2022.02.24."? This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. Limit Breaking all of your ships in the early stages is a waste of oil. In those events, movement range will be the following: Further heals cost Gems. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. 10 The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Plane | 20 / Kbs 2022.02.24. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. ( + = Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. ( 3300 , 7177 : "19 bj - BJ , "? Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. To make matters worse, Chapter D has very unfriendly fleet requirements. None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. The total power of a single ship can be calculated by the following: i Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. ACV However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. ) 1 The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. s = + Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). 947 , 123 : " - | "? {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. r However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! Download Azur Lane on PC. + FormationBonus . ) ) < c = : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. 0.5 , | ? 8000 The total stats of the two fleets used is greater than the required total. 0.1 2 + 3214 , 229 : " 3 - 3 Q\u0026A l ? You can take advantage of this and plan your route if needed. SlotEfficiency + i Exercises are another form of combat. + 3537 , : " - - "?